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Spike Growth

Level 2 - Transmutation

Casting Time:

1 Action

Range:

150 feet

Components:

V

S

M*

Duration:

10 Minutes

Concentration:

Yes

Ritual:

No

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

At Higher Levels:

-

Classes:

Druid, Ranger

Source:

Player's handbook