Spike Growth
Level 2 - Transmutation
Casting Time:
1 Action
Range:
150 feet
Components:
V
S
M*
Duration:
10 Minutes
Concentration:
Yes
Ritual:
No
*.
*Seven sharp thorns or seven small twigs, each sharpened to a point.
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
At Higher Levels:
-
Classes:
Druid, Ranger
Source:
Player's handbook