Sapping Sting
Cantrip - Necromancy
Casting Time:
1 Action
Range:
30 feet
Components:
V
S
M
Duration:
Instantaneous
Concentration:
No
Ritual:
No
*.
*.
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
At Higher Levels:
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Classes:
Wizard (Dunamancy)
Source:
Explorer's guide to wildemount