wiki

Sapping Sting

Cantrip - Necromancy

Casting Time:

1 Action

Range:

30 feet

Components:

V

S

M

Duration:

Instantaneous

Concentration:

No

Ritual:

No

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

At Higher Levels:

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Classes:

Wizard (Dunamancy)

Source:

Explorer's guide to wildemount