Reality Break
Level 8 - Conjuration
Casting Time:
1 Action
Range:
60 feet
Components:
V
S
M*
Duration:
1 Minute
Concentration:
Yes
Ritual:
No
*.
*A crystal prism.
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target as shown on the Reality Break Effects table. At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success Reality Break Effects
At Higher Levels:
-
Classes:
Wizard
Source:
Explorer's guide to wildemount