Ray of Sickness
Level 1 - Necromancy
Casting Time:
1 Action
Range:
60 feet
Components:
V
S
M
Duration:
Instantaneous
Concentration:
No
Ritual:
No
*.
*.
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Classes:
Sorcerer, Wizard
Source:
Player's handbook