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Ray of Sickness

Level 1 - Necromancy

Casting Time:

1 Action

Range:

60 feet

Components:

V

S

M

Duration:

Instantaneous

Concentration:

No

Ritual:

No

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Classes:

Sorcerer, Wizard

Source:

Player's handbook