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Jim's Glowing Coin

Level 2 - Enchantment

Casting Time:

1 Action

Range:

60 feet

Components:

V

S

M*

Duration:

1 Minute

Concentration:

No

Ritual:

No

When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.

At Higher Levels:

-

Classes:

Wizard

Source:

Acquisitions inc.