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Investiture of Ice

Level 6 - Transmutation

Casting Time:

1 Action

Range:

Self

Components:

V

S

M

Duration:

10 Minutes

Concentration:

Yes

Ritual:

No

Until the spell ends, ice rimes your body, and you gain the following benefits: - You are immune to cold damage and have resistance to fire damage. - You can move across difficult terrain created by ice or snow without spending extra movement. - The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. - You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

At Higher Levels:

-

Classes:

Druid, Sorcerer, Warlock, Wizard

Source:

Xanathar's guide to everything