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Gust

Cantrip - Transmutation

Casting Time:

1 Action

Range:

30 feet

Components:

V

S

M

Duration:

Instantaneous

Concentration:

No

Ritual:

No

You seize the air and compel it to create one of the following effects at a point you can see within range: - One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. - You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. - You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

At Higher Levels:

-

Classes:

Druid, Sorcerer, Wizard

Source:

Xanathar's guide to everything