Earth Tremor
Level 1 - Evocation
Casting Time:
1 Action
Range:
Self
Components:
V
S
M
Duration:
Instantaneous
Concentration:
No
Ritual:
No
*.
*.
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Classes:
Bard, Druid, Sorcerer, Wizard
Source:
Xanathar's guide to everything/elemental evil player's companion