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Earth Tremor

Level 1 - Evocation

Casting Time:

1 Action

Range:

Self

Components:

V

S

M

Duration:

Instantaneous

Concentration:

No

Ritual:

No

You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.

At Higher Levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Classes:

Bard, Druid, Sorcerer, Wizard

Source:

Xanathar's guide to everything/elemental evil player's companion