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Conjure Barrage

Level 3 - Conjuration

Casting Time:

1 Action

Range:

Self

Components:

V

S

M*

Duration:

Instantaneous

Concentration:

No

Ritual:

No

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

At Higher Levels:

-

Classes:

Ranger

Source:

Player's handbook