Conjure Barrage
Level 3 - Conjuration
Casting Time:
1 Action
Range:
Self
Components:
V
S
M*
Duration:
Instantaneous
Concentration:
No
Ritual:
No
*.
*One piece of ammunition or a thrown weapon.
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
At Higher Levels:
-
Classes:
Ranger
Source:
Player's handbook