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Confusion

Level 4 - Enchantment

Casting Time:

1 Action

Range:

90 feet

Components:

V

S

M*

Duration:

1 Minute

Concentration:

Yes

Ritual:

No

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels:

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Classes:

Bard, Druid, Sorcerer, Wizard

Source:

Player's handbook