Arcane Weapon
Level 1 - Transmutation
Casting Time:
1 Bonus Action
Range:
Self
Components:
V
S
M
Duration:
1 Hour
Concentration:
Yes
Ritual:
No
*.
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You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Classes:
Artificer
Source:
Unearthed arcana 60 - the artificer returns