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Arcane Weapon

Level 1 - Transmutation

Casting Time:

1 Bonus Action

Range:

Self

Components:

V

S

M

Duration:

1 Hour

Concentration:

Yes

Ritual:

No

You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above.

At Higher Levels:

When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.

Classes:

Artificer

Source:

Unearthed arcana 60 - the artificer returns