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Abi-Dalzim's Horrid Wilting

Level 8 - Necromancy

Casting Time:

1 Action

Range:

150 feet

Components:

V

S

M*

Duration:

Instantaneous

Concentration:

No

Ritual:

No

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one.

At Higher Levels:

-

Classes:

Sorcerer, Wizard

Source:

Xanathar's guide to everything